7: Schaffenfest
Hi mum, and everyone else back in Sauerapfel, we finally got to make our long-awaited visit to the Schaffenfest. I thought we would never get there. Anyway, this is a short note to tell you what happened when we were there. It wasn’t dangerous, or anything like that, but there was a surprising thing towards the end, which I won’t spoil now. You’ll have to read to the end (and no looking ahead to see what it is).
After we got back from the ill-fated
trip to the lawyers, we decided to head straight to the Schaffenfest so we
would still have time to enjoy it before Brandy had to head back to the
Half-measure to play in that game of cards he’d agreed to. I think he was a bit
concerned about the game because I saw him practicing with cards and doing
tricks with them. I hope he remembers he is supposed to lose.
We left the town of Boegenhafen
through the main gate and saw all the tents, wagons, stalls, and pens of Schaffenfest
in the field alongside the city wall. It was very busy, and everyone was having
fun. Blume said it wasn’t as good as last year’s, and we asked if she had been
there last year, and she said she hadn’t, but she had just heard it was much
better then.
The first thing we did was find
the mouse town. All the mice were very cute (Yes, Mrs. Chard, they were very
cute. I particularly liked the mouse on the windmill that went round – Willow)
and it was fun to see them walking around a pretend town pretending to have
jobs and things. Looking at the mouse town was free, and it said it was, ‘A
gracious gift from the Merchants’ Guild to the good people of Boegenhafen.’
That was very gracious of the merchants’ guild, but not very typical of the
Schaffenfest because as we were to learn, a lot of the stalls were very keen to
get your money and not that fair about how they did it.
Willow was still a bit put out by
all the events of the afternoon and being locked in the lawyer’s office. She
wondered why we couldn’t all just be nice to each other like the mice. Then she
told us a fairy tale about a group of enterprising explorers on a ship and
their continuing mission to explore strange new worlds and some metal men they
met. They fought each other, but in the end made friends. And she asked if the
explorers and the metal men could get on, then why couldn’t we?
Brandy said that perhaps the way
we look at the little mice running around a little town and being amused by them
is a bit like how the bigs see us. I’m not really sure I understood what he was
getting at, though.
Blume said she regretted what had
happened at the lawyers, and although she wasn’t sorry, she offered to buy us
all a beer, which was nice of her. So we went to the beer tent. I think Willow
had had enough of beer, and so gave hers to Dreamy. Brandy did a trick by
putting his beer on his belly and drinking it from there. Blume told him he was
fat, so she really is starting to be nice to us.
In the beer tent we heard rumours
about a new edict from the Emperor himself which said that there is no such
thing as mutants in the Empire, and therefore the act of killing them or
exiling them because of physical deformities was illegal and punishable by
death. That sounded fair enough to me, although I guess we must have got the
last four of them!
Blume got a bit mad about it, and
wondered what the Emperor was up to. Willow was worried that we would be given
the death sentence because we had killed some mutants, but we told her that
that was before the edict, and in any case, the road wardens had seen what we
did, and seemed alright about it. And it was self-defence. Brandy decided that
this was all a ‘big’ issue, anyway. He asked us if we had ever seen a mutant in
the Mootland, and we had to admit we hadn’t.
We saw a patrol of soldiers go
past. They looked very smart in the purple and white uniforms. And then we went
to Doctor Seuss’ Wonder Tonics. Willow was interested in his stuff because she
likes herbs and things. The person on the stall (I don’t think it was really Doctor
Seuss) made all sorts of claims about the tonic, saying that the more you
watered it down the more effective it was. He said that he had a broken leg two
weeks before and it had cured that. And then he pointed to someone walking past
and said he had been a pig two weeks before but was now cured. Dreamy pointed
out that this was the first day of the fair so he couldn’t have sold it two weeks
ago and that made him go very quiet. (Yes, I think he was a quack – Willow).
Then Willow told us all about Celery Birchwood who used to piss in bottles and
sell them to keep cats off the garden.
Then we went to the sling stall,
where you could win a prize for getting a sling shot though a small hole in a
target. It cost three pennies for three goes and Brandy had a go, and his last
shot was quite close but it didn’t quite go through the hole. Then I had some
goes, and I got close too. I think one of my shots was really good, but the
stone just bounced off the side of the hole. I had the idea that the stones
might be too big to go through the hole, and we said that to the big. But he
demonstrated that they would go through, except he used a different target to
the one we were aiming at, so that felt a bit suspicious. A lot of the stalls
seemed to be more about getting our money than letting us have fun.
Then Blume tripped over an anchor
and got mad again. But it turns out this was a game about flipping anchors.
Blume didn’t want to know about flipping anchors, but Brandy gave it a go. He
struggled for a long time, and we drifted away because it was a bit boring
seeing a grown halfling pulling an anchor. But Brandy kept going, he got so hot
he needed to take his shirt off. But in the ned he manged to flip the anchor
and he won a pint of beer. He was really pleased with himself, and showed
everyone the pint mug that was adorned with a bicep, which he said he’d keep to
remind himself of the best day ever when he flipped an anchor. He even hugged
Blume which she wasn’t very happy about.
Then we saw a big crowd forming
around some sort of ring. The ringmaster was calling for anyone brave enough to
challenge the mighty Crusher in a wrestling contest. It cost two shillings, but
if you could stay in the ring for three minutes you would win two crowns. That
was a good deal but the Crusher was absolutely massive, even for a big, and
covered in tattoos.
Brandy had tied his shirt around
his head and was pumped up about the anchor and I was afraid he was going to
volunteer to fight the Crusher, but in the end he thought better of it. Then,
someone pushed Dreamy from behind and shouted, ‘I’ll have a go.’ So everyone
was looking at Dreamy, even though he didn’t do anything. And now he was sort
of obliged to fight the Crusher.
Dreamy handed his weapons to
Willow and paid his two shillings. We noticed that the Crusher looked a bit knackered,
so maybe he had been fighting so much he was so tired that Dreamy had a chance.
But as soon as the fight started we realised that that had been a ruse to
attract paying opponents, and the Crusher was as fresh as a daisy. These bigs
seem to stop at nothing to be deceitful for money.
So, to loud cheering and
shouting, Crusher came at Dreamy but he managed to evade his grasp, and they
danced around each other for a bit. Then Crusher attacked again, this time
Dreamy dodged out of the way and tried to trip the big as he lunged. He failed
at this, though, and Crusher managed to grab him, and once he was grabbed,
Dreamy had no chance and was forced to tap out, conceding the fight. It was
quite exciting, I suppose, but not very fair. I’m not sure what all the bigs
were cheering about, it felt a bit like bullying, to me.
Anyway, Dreamy was fine, after
the fight, if a bit tired. And as he said, had he been allowed to use his bow, Crusher
would have been dead before he could have got within 30 feet of him. And so we
had another beer in the beer tent and had a grumble about all the games being
fixed.
Blume was still going on about
buying everyone a drink. I think she felt a bit guilty for still having her
nice dress, when we didn’t get anything form the inheritance. And as Willow was
back off the beer, she bought her a nice apple and ginger drink with some
ginger snaps, which she shared with us. And then she said we were even. But I’m
not sure if you compare the price of the dress with a cup of apple juice that comes
out even.
As Willow and Blume were walking
back towards us, they noticed a mysterious looking red and yellow tent and
decided to venture in. It was dark and smoky inside and smelled on incense, I
think. Willow was a bit frightened and held Blune’s hand, but Blume made it
clear that that didn’t make them friends. And they were greeted by an old woman
who had a Sylvanian accent. We know about Sylvanians, because it is quite close
to the Mootland. And they have a reputation for being a bit mysterious, anyway,
when they’re not being dead.
The Sylvanian lady was called
Mystic Megret and she offered to tell their fortunes by reading their palms.
She was mostly interested in telling Willow’s fortune, and when she did she
moaned a lot and her eyes rolled back in her head, and she said something about
there being ‘a narrow place and a dark place and it is wet, and there is death
there.’ And then for Blume she just said something about a tall, dark, stranger.
When Willow told us about it, we
said that perhaps she should beware of going back to the Berebeli as that was
dark and narrow and wet, although we were getting told off for not being narrow
enough on the canal. In any case, we all agreed that if it didn’t involve tea
leaves then it wasn’t proper fortune telling. And Brandy said he’d give Willow
a proper one when we got back to the boat. Meanwhile Blume seemed captivated by
the idea of meeting a tall, dark, stranger, but none of us could care less.
Then we went to have some more
fun. We had to pass a large tent with the Boegenhafen coat of arms on it. Blume
told us it was the Festival Court. A special court they set up just for the
festival, presumably because there is so much crime there. I think that maybe
they should send all the stall owners to court for running fixed games. And
Blume said that if Brandy carried on talking about the Halfling Independence
Party then that was where he would end up, having his toenails pulled out.
Outside the court tent were some
stocks, and there was a very disgruntled looking dwarf locked in them. A group
of kids were throwing rotten food and rubbish at him. They were having fun but that
is not our idea of fun, and Willow went to talk to him. He said that if he
could just get two shillings to pay his fine, then he would be freed from his
penance for drunkenness and vagrancy. Willow is exactly the sort of person he
should have said that to, I think. And sure enough, she insisted we pay his
fine, and soon the dwarf was released.
The dwarf said his name was
Gottri Gurnisson, and that we had his undying thanks and friendship. But it
wasn’t that undying as he quickly went off towards the beer tent. Then he
remembered he didn’t have any money and came back to ask for some. Willow gave
him some apple juice but that wasn’t really what he was looking for. Then Blume
gave him three pennies for a beer and told him to shove off. I think she likes
the idea of being the big person in a gang of Halflings and she didn’t want to
risk Gottri moving in.
Then Blume went off to find a
woodcrafter and asked him to make her a pistol shaped piece of wood. I’m not
sure what she wants it for, but I think she has the idea that she will give it
to me as a gift, because I don’t have a gun of my own. I think that would be a
bit mean, so I hope she doesn’t. I hope she thinks better of it.
Dreamy went to buy some arrows,
and then he went to get the leather jack we borrowed from the thug in
Weissbruck, re-fitted for himself. I think he got a good deal because there
would be so much leather left over.
Then Blume went to get some black
powder and shot. I asked her to get one for me so I could fire the blunderbuss
again, but she refused. She said she wasn’t a common fairground attraction
where you could just pay a few pennies and get a ride. Fair enough, I suppose.
In any case, she couldn’t find any black powder, and even if she did, she
couldn’t afford any.
Willow found another herbalist
stall, but she was more impressed by this one. The herbalist seemed to know
what she was talking about. She bought three healing draughts for six shillings
a go, so I hope they work. She seemed to think they would. The herbalist also
said Willow could pop into her place in Weissbruck if she wanted and she would
give her some proper tuition. It was a generous offer, but I’m not sure we want
to go to Weissbruck again any time soon.
Then we saw another big crowd
around a tent. It was the Zoocopeia, whatever that is, and the ringleader was
Doctor Malthusius, and he was assisted by a gruff looking dwarf. Malthusius
said his zoocopeia was filled with wonderful creatures from around the world.
He had the Horrendously Hairy Horror of Hochland, the Dastardly One-eyed Dog of
Diesdorf, the Immeasurable Maw of the Middle Mountains, and the Ghastly
Three-Legged Goblin of the Grissenwald. We saw the goblin tied up outside the
tent. He did have three legs, and we wondered how this worked with the Imperial
mutant edict we had just heard about. And as we watched, the dwarf taunted the
goblin, and as it covered from him, his chain got loose, and the goblin was
free.
It ran through the crowds trying
to escape, and it came close to us. As it went past I managed to tackle it.
Malthusius was so pleased we saved one of his exhibits he said we could get
into the zoocopeia for free. I suppose that was nice of him, but the goblin looked
very frightened, and I don’t think it had been very well treated. Although
Malthusius was pleasant enough, the dwarf assistant looked very mean.
So we had a look around the
zoocopeia for free. I think it was quite grim, really. All the animals looked a
bit sad, or mad, and they didn’t look particularly well cared for. I think if I
were the goblin I would want to escape, too.
Blume was talking to Malthusius a
lot. Because he was tall, dark, and handsome, I think she got it into her head
that that is who Mystic Megret predicted would be coming into her life. She
asked him whether he came from a monied family, and he had to admit that he
didn’t.
Anyway, while we were in the
zoocopeia, the three-legged goblin made another dash for freedom. I think
having three legs meant it was a lot quicker than a normal goblin. The goblin
apparently made its way to the city wall and disappeared under it, somehow. It
caused a bit of a commotion, and the watch patrol were called. I don’t think
they were very happy with Malthusius for allowing dangerous wild animals to be
freed around the city. And I think Malthusius didn’t want the watch sniffing
around as the goblin might be illegal.
I don’t know whether it was
because I made such a good job of catching the goblin the first time round, or
because Blume was hanging around him so much, but Malthusius said he needed to get
the goblin back as soon as possible, and he would give us five crowns if we
could do it for him. This sounded like a good deal, so we agreed, although Blume
wanted two crowns up front, which he didn’t agree to.
The watch were keen to have the
goblin found, too, and a watch sergeant had a chat to Blume about it. I got the
impression that Blume thought he was tall, dark, and handsome, and that he was
who the fortune teller had told her about. She asked him if he came from money,
but I don’t expect many watch sergeants come from money. In any case she called
him Sergeant Fate, but I don’t think that was his real name.
The sergeant said that he knew
the landlord of the Journey’s End inn, so if we needed a base for the night, we
could be put up there, for free. That sounded like a good idea, especially as I
think Willow was a bit uncertain about returning to the dark, narrow, wet,
Berebeli. And Blume told the sergeant that he could buy her a drink there,
later.
So, mum, that is what happened at
Schaffenfest. The three-legged goblin was supposed to be the surprising bit,
not Blume buying us a beer. Anyway, we have a busy night ahead, I expect, as
not only do we have a goblin to catch (I’ve no idea how we are going to go
about doing something like that (nor do I – Willow)), but Brandy has to go to
his card game. I expect I will need to write to tell you what happened with
both of those things very soon.
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