9: The Half-Measure
Hi mum, and everyone else back in Sauerapfel. I’m happy to report that nothing very dangerous is going on in this letter. It’s not been a day since I sent the last one, but that seems quite a long time for nothing strange, mysterious, or dangerous to have happened to us, and we all had a good night’s sleep. Or most of us did. Brandy’s had the galloping trots, and I don’t need to tell you what that’s like. (I did my best to help him, Mrs Chard, but he's still been very ill – Willow.)
Anyway, we sat around the
Berebeli for a couple of hours waiting for our clothes to dry. Brandy was
strutting around in just his breeches, showing off his big belly. I think one
day I will have a belly like that, but it’s a long way off, yet. Willow found a
spare sail to wrap herself in. Blume got her new dress out but found it had
been soiled by our trip into the sewers, so that annoyed her. She tried to make
a new dress out of a sack and some of the bunting, but she ended up looking a
bit silly, even for a big.
I don’t think we really wanted to
talk about it, but we had to say something about the sewer monster. No one had
ever heard of, let alone seen, anything like that before (apart from Big Jim –
Willow). And none of us had a clue why it might be living in the sewers. Did it
live in that room? Was it a cellar under someone’s house, or just a room in the
sewers? Who builds rooms in sewers? Was it a sewer monster, who locked itself
in its house, or was it locked in the room by someone else? It was all very
confusing.
Blume said that her father had
seen a mermaid once. She said it was as big as a whale and had a long unicorn’s
horn in the middle of its head. But that wasn’t very relevant.
Willow remarked that Mystic
Megret’s fortune that said she would be in a narrow, wet place where there
would be death, sounded like she could have been talking about the sewers, and Megret
had been exactly right about the death. She suggested that maybe we could go bakc
and talk to her and see what else she knew. I’m a bit suspicious of fortune
tellers, but perhaps she did have a point. To be honest, if I was going to tell
a fortune about the sewers, I might have mentioned the narrow bit and the wet
bit, but I would have definitely mentioned the smelly bit first. Brandy offered
to read Willow’s tea leaves, but he didn’t bother in the end. I think he was
already feeling a bit ill.
Blume suggested we should go to
the watch and tell them everything we knew, and that they would sort it out.
Willow said that perhaps they might think we were in on it, or something like
that. I think she had a point. I was in the river wardens for a few years, and
in my experience, most wardens will do the easiest thing. If someone has a story
about something strange happening, it is much more efficient to suspect them of
being behind it, than to go out looking for other suspects. I think that is why
so many innocent people are put in prison, they’re a lot easier to catch. Not
that I ever arrested anyone I thought was innocent, mum.
Blume said the watch was the
jewel of the Empire. I don’t know where she heard that, but I’m pretty sure
that’s not right. I think they call Altdorf the jewel of the Empire. But Willow
said that her mum said that she was the jewel of the Empire, and no one wanted
to disagree with that. She had had a bad enough day as it was. Even Blume
agreed she was a jewel but said that was because she was as thick as a rock.
Josef came back to the boat. He
said we all stank. But he said we could all have some pies, anyway. We told him
about the sewer monster, but he didn’t have anything helpful to say. I’m not
sure he believed us.
Blume spent a lot of time
cleaning her gun, and as she was cleaning it, she explained all the little bits
to me, and what they did, so I think I am an expert on guns now. I’ve no idea
how I will save up enough money to be able to afford one, though. Still,
something might come up.
We decided that while everyone
was on the Half-measure, Blume would take the three-legged goblin pelvis back
to Doctor Malthusius and get our reward. Although, to be fair, I think if I
were offering a reward for the return of a three-legged goblin and someone
presented me with a bit of bone, like that, I wouldn’t pay up. It’s not like
people will pay much money to look at a pelvis. But just to be on the safe
side, I said I would go with Blume, even if it meant missing out on a night at
the Half-measure. I think if Malthusius did pay her, she’d be off without even
saying goodbye. Although that might not be a bad thing.
Brandy was looking a bit
withdrawn, as well as a bit ill, and he said that he would rather have an early
night. We had to convince him that it was probably best that he went to the
pub, as he had to do that favour for Foxy Lowhaven, and it would keep his mind
off all the monsters. Willow gave him some Fuggleweed, but that didn’t help
much, so she gave him a special mixture of Fuggleweed. She said she was
changing his ratios, or something. It made his eyes water, and he said he was
feeling better, but he looked like he was feeling worse.
So, when all our clothes were
dry, and kind of clean, they went off to the Half-measure. Brandy had to go, to
play cards, like he’d promised. And Dreamy said he’d go to look after him, but
then Willow had to go with Dreamy, as Dreamy had to look after her, and I think
she just wanted to play another game of skittles, too.
Foxy greeted Brandy and told him
that the mark had not arrived yet, so he should meet the rest of the players. I
think the plan was that they would all play with chips, using imaginary money,
so the only real money in the game would be the wealthy mark’s. So as long as
he ended up losing, everyone else would win. So Brandy was not expected to win,
they already had an excellent card sharp on their side for that.
He was a big, and would you
believe it, it turned out to be Philippe, Philippe the Bretonnian who we had
played cards with right back at the Coach and Horses, when we had first met
Bloomer. That seemed like a very long time ago indeed, now. Philippe had helped
us fight the mutants in the coach. Thinking back, it would have been much more
fun had we bonded with Philippe over the fight with the mutants and joined with
him on our travels, but we’d been lumbered with Blume instead.
Unfortunately, Brandy had to stop
reminiscing with Philippe, because he needed to suddenly visit the latrines,
which is when, I think he realised that he had caught the galloping trots from
our adventure in the sewers. I know you had the galloping trots, mum, when
little Daisy made that chicken pie for you as a treat, and didn’t cook it
properly, so thankfully I don’t need to go into any details, here. But needless
to say, Brandy really was a shitbottom.
Meanwhile, Blume and I went to
the Schaffenfest to get our reward from Doctor Malthusius. Blume was being as
grumpy as ever, but I told her that I thought she liked hanging out with us,
otherwise she would have left by now. Blume explained that we were like chicken
soup, and if you were ill you’d eat chicken soup, but as soon as you were
better, you wouldn’t eat it any more. So as soon as she got better she wouldn’t
want us around anymore.
Schaffenfest was starting to die
down a bit by the time we got there, and although the drinking and eating
stalls were still going, a lot of the other ones had shut up for the night.
Malthusius was still there and we were about to tell him all about our
adventures in recovering the three-legged goblin’s pelvis when he told us about
the watch cornering the goblin in a warehouse on the Ostendamm and killing it.
This was of course shocking news to us. He said that he had asked the watch for
the corpse so that he could stuff it and use it as an exhibit, but they’d
refused to let him have it.
Blume told Malthusius that we had
found the goblin’s bones and told me to hand the pelvis over as proof.
Malthusius checked the pelvis out and agreed it was likely that it was genuine,
but he couldn’t understand how that tallied with the watch’s story. I thought
perhaps the sewer room had been under the warehouse it was killed in, and it
had fallen down, or something, and that would explain how the watch didn’t have
the body, although it sounded a bit strange.
Then Blume told Malthusius about
the sewer monster and offered to get that for him as an exhibit, if he would
give us the five crowns he had promised us, but I think that all sounded a bit
far-fetched to him. In any case, there was no way I was going back down into
the sewers to get if for him.
Blume was being a bit insistent,
and even rude, and I think Malthusius got the idea she was trying to extort him
so he told her he wouldn’t be paying her any money and we had to leave. Then, I
got a bit mad at Blume. I’m not sure it was entirely fair to blame her. But we
were promised a load of money for the inheritance, and despite going all the
way to Boegenhafen and facing danger it had all came to nothing. And then we
were promised some money for the goblin, and despite us wading through all that
shit and facing horrible monsters, it all came to nothing, again. So having
thought about it, it probably wasn’t all Blume’s fault, unless she’s just plain
bad luck, but I told her it was. And then I got so mad at her I threw the
goblin pelvis on to the top of tent, and it hooked around the tent pole and
stayed there. Then I ran off to the Half-measure.
Meanwhile, Dreamy and Willow were
playing skittles. Dreamy was really good, but Willow managed to win one end,
even if she couldn’t win the whole game. (If you could tell my mum that Dreamy
played skittles with me, that would be nice, Mrs. Chard. He’s been looking
after me very well, but he’s also entertaining me at things like that, and
Dreamy asked me to ask you if you could tell my mum, just in case she doesn’t
realise what a good job he’s doing. If he had a satisfaction survey, I would
give him three smiley faces – Willow).
Then the mark arrived. He was a
young lad, about seveteen, and plainly very wealthy. He arrived with a minder,
who didn’t look too threatening, but was probably there to look after him,
perhaps his version of Dreamy. He introduced himself to the card players as Albrecht
Steinhaeger.
Albrecht was very friendly and seemed
to be very excited about playing in a proper game of cards. He ordered a
Brandy, and so Brandy made a joke about his name being Brandy, and then they
had a good chat. They talked about trade, and Brandy told Albrecht all about
the issues with foreign cheese taxation in the Mootland and how it leads to
smuggling. Albrecht suggested they should just have a word with their Graf and
exempt themselves from Imperial taxes, which is what Boegenhafen did. He seemed
to think it had been a really easy thing to do.
Brandy told Albrecht about our
journey to Boegenhafen and told him that we were currently living on the
Berebeli in the harbour. Albrecht also wondered about why all the Halflings in
the tavern were Shortbottoms, and so Brandy had to explain about our clan
system. But then Brandy had to hurriedly excuse himself, with the trots, again,
and introduced Albrecht to Willow.
Albrecht wondered why Willow wasn’t
a Shortbottom but she explained that she did have a cousin in the tavern, but
she wasn’t really related to all the other Halflings there. She asked if
Albrecht had family in the tavern, but he said he had some in town. He said he
knew lots of people. He didn’t know the people-people, but he knew lots of
people-people. Just to check Willow asked him what he meant by that and he explained
that although he knew a lot of people-people he didn’t know many people-people.
Willow didn’t really know what to say to him after that, so they stood around
awkwardly until Brandy got back.
Willow told Dreamy about
Albrecht, and Dreamy had heard of the Steinhaegers. He knew they were a wealthy
and influential merchant house based here in Boegenhafen who specialised in
trading metals and furs from the mountains. He didn’t know what he’d meant by
the people-people or by people-people though, and I have to admit to you, now,
mum, as I have asked willow to write this, neither of us have a clue what he
was talking about.
I got to the Half-measure and
told Dreamy about what Malthusius had said. He didn’t know what to make of it
either. I told him I thought that maybe the watch had been after the reward and
killed a normal goblin and pretended it had three legs. I’m not sure that that
made much sense, though. But we both knew that crossing the watch wasn’t a
great idea so we needed to be careful with them.
And back at the Half-measure the game
of cards began at last, and Brandy did his best to avoid running to the
latrines during the hands. Brandy had been practicing cards, but he had had lots
of Fuggleweed and was feeling ill. But even so, it seems that it should be
quite easy to lose at a game that others are trying to win. And Albrecht really
was very bad at playing, and he kept showing Brandy his cards and asking him
what he should do.
Brandy lost the first hand, but
accidentally managed to win the second. Then he lost a lot of chips on the third
and suggested everyone go all in on the fourth game. Fortunately, he lost that
game, and Albrecht thought he had won it, but then Philippe revealed his hand
and won the entire pot. So that was a job well done for Brandy, but I think he
was a bit sad that Albrecht, who seemed like a nice chap for a big, had lost
all his money. I think he ended up losing about two hundred crowns, which is a
lot of money, even if you’re rich.
Nevertheless, Albrecht seemed to
have enjoyed himself, and thanked everyone for letting him play. But as he
left, his minder gave them a dirty look. And then Brandy ran off for a shit.
Foxy and her gang thanked Brandy
for helping with their game. I asked him if they had paid him for it, but he
explained that it was just a favour and I said it was probably like helping
your neighbour build his hen house. He wouldn’t pay you for it, but he’d give
you the occasional egg. And Brandy
agreed that he’d probably be getting an egg from the Half-measure one day.
And soon we all headed back to
the Berebeli, but Dreamy wasn’t very happy that Brandy had told Albrecht where
we lived, especially within earshot of his minder. Willow suggested we could go
round to their boat with some pies, like good neighbours, and that would make
everything alright.
Back on the Berebeli, Brandy told
Willow he wasn’t feeling very good, and he asked her if she had anything for
it. He was so bad he didn’t even fancy a pie. Willow told him that a bit of
fastin’ helps the fartin’, which is common knowledge in the Mootland. She told
him that tomorrow she would go and see the herbalist at Schaffenfest, Elvyra
Kleinestun, who had sold her the healing draughts, to see if she had anything
that could help.
Meanwhile, Blume had spent all
her money on beer in a beer tent at the Schaffenfest, and decided to climb up
on top of the tent to get the goblin pelvis back. And she managed it without
the tent falling down, and then she made her way back to the Berebeli.
She told everyone that I had
thrown the pelvis away and that I had left her just like her father did. And
she got very upset, saying she smelled like shit, felt like shit, and all she
had to show for it was a bloody pelvis. So I was a bit sorry I had done it and
thought maybe Blume wasn’t as bad as all that. Willow said that maybe she kept
acting like this and rejecting our friendship because she in turn felt rejected
by her family. And she offered Blume some Fuggleweed.
Willow told me to apologise to
Blume, but I refused. Even though I was a bit sorry, I didn’t want to tell her
that. So I suggested that maybe Blume could meet Albrecht, and though he wasn’t
tall, dark, and handsome, he did have a lot of money. It didn’t matter that he
was a lot younger than her, as Aunt Esme was 73 when she got married to a 30
year old Augustus Bottlefoot. To be fair, though, it didn’t turn out that well,
as he was just after her farm, and Aunt Esme died about two weeks after the
wedding. And then they hanged Augustus. So I’m not sure I was giving Blume the
right idea.
Blume was starting to feel a bit
ill, too. And so Willow got both her and Brandy a pie, and a damp cloth, and a
cup of tea (I think I looked after them very well – Willow).
Because of Brandy’s troubles we
all decided to sleep on deck that night. But we all got good enough sleep. In
the morning, Willow and Dreamy headed off to the Schaffenfest while I made a
full Reikland breakfast. Say what you like about big food, and we do, a full Reikland
breakfast is a proper size meal for one of the breakfasts.
Willow and Dreamy found Elvyra
and bought a tonic for Brandy and one for Blume. Willow was very careful to
tell Elvyra how much she had been looking after them and Elvyra warned her to
be careful of doing it too well or she would fall foul of Boegenhafen’s physicians’
guild, but I think that was a joke.
Then they picked up the pretend
gun that Blume had paid the whittler to whittle for her, and apart from being much
too light, it was a very convincing replica of a pistol. Then Dreamy picked up
his leather jacket that he had had altered, and Willow made him try it on for
her in the middle of Schaffenfest and gave him a round of applause and told him
it was just like when she used to dress her dolls when she was a child. But I
don’t think Dreamy appreciated it that much.
On the way back to the Berebeli
they had the idea that they would try to trace our route along the sewers above
ground to see if they could work out where the sewer monster lived. Dreamy is
very good with numbers and things like that, and everyone knows Willow has a
really good sense of direction, and so they made the perfect team for working it
out.
They found the manhole we’d
climbed down and then followed the route they imagined from there, going through
all the little turns and things we had made in the sewer. And when they had
traced their steps to where they thought the sewer monster lived, they found themselves
standing in front of some smart offices on the Drei Ecke Platz. The offices
were bedecked with a symbol of a barrel superimposed with a big letter
‘S.’ Dreamy knew that this was the coat
of arms of the Steinhaeger merchant house.
When they got back Willow and
Dreamy gave Brandy and Blume the medicine and Brandy said it did make him feel
a bit better and he gave Willow a smiley face in her satisfaction survey, which
she was pleased about. And then Dreamy told us all about their idea that the
sewer monster lived under the Steinhaeger office.
This seemed a bit crazy to me. It
seems that it would be very difficult to work out exactly where something in
the sewers was by tracing it above ground, but Dreamy seemed quite sure of his
calculations, so I asked him to walk me through it later.
So that’s where I will leave it
for this letter, mum. I think we will be hanging around in Boegenhafen, tracing
our sewer steps to the Steinhaeger office to see if we can see any signs of the
sewer monster. I was going to recommend introducing Blume to Albrecht to see if
she can marry him (and not kill him) but I’m not sure that would be a good idea
if he keeps a sewer monster in his basement. But Brandy does need to meet
Albrecht again this evening, so that might give us a clue to what it is all
about, and whether the sewer monster even lives in his house, which I doubt.
So, you can see that we are
keeping well, mum, and Willow is looking after us (Yes, I am – Willow), and
Dreamy is looking after Willow (Yes, he is – Willow), and we’re all fine, so
you don’t need to worry (No, you don’t – Willow). I have a feeling that all the
strange things that were happening to us, are behind us now, and nothing like
that will happen to us again. I will write again soon.
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